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XEffects.GibBotUpperArm


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class GibBotUpperArm extends Gib;

defaultproperties
{
     GibGroupClass=Class'XEffects.xBotGibGroup'
     TrailClass=Class'XEffects.BotSparks'
     HitSounds(0)=ProceduralSound'WeaponSounds.PGrenFloor1.P1GrenFloor1'
     HitSounds(1)=ProceduralSound'WeaponSounds.PGrenFloor1.P1GrenFloor1'
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'XEffects.GibBotUpperArm'
     DrawScale=0.400000
     Skins(0)=Texture'XEffects.GibBot'
     CollisionRadius=5.000000
     CollisionHeight=3.000000
}

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Class file time: Mon 23/10/2006 20:37:00.000 - Creation time: Wed 7/2/2007 19:16:40.343 - Created with UnCodeX