Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 |
//============================================================================= // ExplosionCrap. class ExplosionCrap extends WallSparks; #exec TEXTURE IMPORT NAME=pcl_Crapa FILE=MODELS\Crap.tga GROUP=Skins Alpha=1 DXT=5 defaultproperties { mParticleType=PT_Sprite mStartParticles=150 mMaxParticles=150 mLifeRange(0)=1.200000 mLifeRange(1)=2.400000 mDirDev=(X=0.400000,Y=0.400000,Z=0.400000) mPosDev=(X=30.000000,Y=30.000000,Z=30.000000) mSpeedRange(0)=200.000000 mSpeedRange(1)=700.000000 mMassRange(0)=2.000000 mMassRange(1)=3.500000 mAirResistance=0.300000 mRandOrient=True mSpinRange(0)=-80.000000 mSpinRange(1)=80.000000 mSizeRange(0)=2.000000 mSizeRange(1)=6.000000 mGrowthRate=0.000000 mNumTileColumns=4 mNumTileRows=4 bHighDetail=True Skins(0)=Texture'EmitterTextures.MultiFrame.rockchunks02' Style=STY_Alpha } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |