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XEffects.AlienBloodJet


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//=============================================================================
// AlienBloodJet.
//=============================================================================
class AlienBloodJet extends BloodJet;

#exec OBJ LOAD File=XGameShadersB.utx

defaultproperties
{
     SplatterClass=Class'XEffects.BioDecal'
     Skins(0)=Texture'XGameShadersB.Blood.AlienBloodJet'
}

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Class file time: Mon 23/10/2006 20:37:00.000 - Creation time: Wed 7/2/2007 19:16:33.250 - Created with UnCodeX