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UT2k4AssaultFull.ASVehicleFactory_IonCannon


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//=============================================================================
// ASVehicleFactory_Turret
// Specific factory for Ion Cannon
//=============================================================================

class ASVehicleFactory_IonCannon extends ASVehicleFactory;

#exec OBJ LOAD File=AnnouncerAssault.uax

var() name ObjectiveTag[6];

function VehicleSpawned()
{
    local ASTurret T;
    local int i;
    
    Super.VehicleSpawned();
    
    T = ASTurret(Child);
    if ( T == None )
        return;
        
    for ( i=0; i<6; i++ )
        T.ObjectiveTag[i] = ObjectiveTag[i];
}   

//=============================================================================
// defaultproperties
//=============================================================================

defaultproperties
{
     bVehicleTeamLock=True
     bSpawnBuildEffect=False
     Announcement_Destroyed=Sound'AnnouncerAssault.Generic.Ion_Cannon_destroyed'
     VehicleClass=Class'UT2k4AssaultFull.ASTurret_IonCannon'
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'AS_Weapons_SM.Turret.IonCannonStatic'
     DrawScale=0.660000
     AmbientGlow=96
     CollisionRadius=200.000000
     CollisionHeight=300.000000
     bEdShouldSnap=True
}

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Class file time: Mon 23/10/2006 20:40:04.000 - Creation time: Wed 7/2/2007 19:16:34.296 - Created with UnCodeX