Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UT2k4Assault.DECO_ConvoyFlag


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
class DECO_ConvoyFlag extends Decoration;

#exec MESH IMPORT MESH=ConvoyFlag ANIVFILE=Models\Flag_a.3d DATAFILE=Models\Flag_d.3d
#exec MESH ORIGIN MESH=ConvoyFlag X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0

#exec MESH SEQUENCE MESH=ConvoyFlag SEQ=Flag       STARTFRAME=0   NUMFRAMES=10

#exec MESHMAP SCALE MESHMAP=ConvoyFlag X=1 Y=1 Z=1

//=============================================================================
// defaultproperties
//=============================================================================

defaultproperties
{
     RemoteRole=ROLE_None
     Mesh=VertMesh'UT2k4Assault.ConvoyFlag'
     DrawScale=10.000000
     AmbientGlow=48
     bCanBeDamaged=False
     bShouldBaseAtStartup=False
     bEdShouldSnap=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Tue 24/10/2006 17:00:14.000 - Creation time: Wed 7/2/2007 19:16:37.046 - Created with UnCodeX