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UT2k4Assault.ASVehicle_Sentinel_Ceiling


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//=============================================================================
// ASVehicle_Sentinel_Ceiling
//=============================================================================
// Created by Laurent Delayen
// © 2003, Epic Games, Inc.  All Rights Reserved
//=============================================================================

class ASVehicle_Sentinel_Ceiling extends ASVehicle_Sentinel;

static function StaticPrecache(LevelInfo L)
{
    super.StaticPrecache( L );

    L.AddPrecacheMaterial( Material'AS_Weapons_TX.Sentinels.CeilingTurret' );   // Skins

    L.AddPrecacheMaterial( Material'AS_FX_TX.Beams.LaserTex' );                 // Firing Effect
    L.AddPrecacheMaterial( Material'AS_FX_TX.Flares.Laser_Flare' );

    L.AddPrecacheMaterial( Material'ExplosionTex.Framed.exp7_frames' );         // Explosion Effect
    L.AddPrecacheMaterial( Material'EpicParticles.Flares.SoftFlare' );
    L.AddPrecacheMaterial( Material'AW-2004Particles.Fire.MuchSmoke2t' );
    L.AddPrecacheMaterial( Material'AS_FX_TX.Trails.Trail_red' );
    L.AddPrecacheMaterial( Material'ExplosionTex.Framed.exp1_frames' );
    L.AddPrecacheMaterial( Material'EmitterTextures.MultiFrame.rockchunks02' );
}

simulated function UpdatePrecacheMaterials()
{
    Level.AddPrecacheMaterial( Material'AS_Weapons_TX.Sentinels.CeilingTurret' );   // Skins

    Level.AddPrecacheMaterial( Material'AS_FX_TX.Beams.HotBolt_2' );                // Firing Effect
    Level.AddPrecacheMaterial( Material'AS_FX_TX.Flares.Laser_Flare' );

    Level.AddPrecacheMaterial( Material'ExplosionTex.Framed.exp7_frames' );             // Explosion Effect
    Level.AddPrecacheMaterial( Material'EpicParticles.Flares.SoftFlare' );
    Level.AddPrecacheMaterial( Material'AW-2004Particles.Fire.MuchSmoke2t' );
    Level.AddPrecacheMaterial( Material'AS_FX_TX.Trails.Trail_red' );
    Level.AddPrecacheMaterial( Material'ExplosionTex.Framed.exp1_frames' );
    Level.AddPrecacheMaterial( Material'EmitterTextures.MultiFrame.rockchunks02' );

    super.UpdatePrecacheMaterials();
}

defaultproperties
{
     OpenCloseSound=Sound'AssaultSounds.Sentinel.Floor_Open_Close'
     TurretSwivelClass=Class'UT2k4Assault.ASVehicle_Sentinel_Ceiling_Swivel'
     VehicleProjSpawnOffset=(X=95.000000,Y=0.000000,Z=0.000000)
     VehicleNameString="Ceiling Sentinel"
     Mesh=SkeletalMesh'AS_Vehicles_M.CeilingTurretGun'
     DrawScale=0.500000
     AmbientGlow=48
     CollisionRadius=0.000000
     CollisionHeight=0.000000
}

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Class file time: Tue 24/10/2006 17:00:14.000 - Creation time: Wed 7/2/2007 19:16:34.375 - Created with UnCodeX