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UT2k4Assault.ASOBJ_EnergyCore_Spawn


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//=============================================================================
// ASOBJ_EnergyCore_Spawn
//=============================================================================
// Created by Laurent Delayen (C) 2003 Epic Games
//=============================================================================

class ASOBJ_EnergyCore_Spawn extends GameObjective
    placeable;

var()   Sound   TakenSound;

var     GameObject_EnergyCore           myFlag;
var     class<GameObject_EnergyCore>    FlagType;
var()   staticmesh FlagMesh;
var()       localized string    PlayerDroppedMessage, DroppedMessage, EnergyCorePickedUp, PlayerPickedUpEnergyCore, PlayerCoreReset;

var()       sound   Announcer_EnergyCore_Dropped, Announcer_EnergyCore_PickedUp, Announcer_EnergyCore_Reset;

function BeginPlay()
{
    super.BeginPlay(); 
    SpawnFlag();
}

function SpawnFlag()
{
    // spawn flag base - spawn flag when objective becomes active
    Spawn(class'XGame.xBombBase', Self,, Location-vect(0,0,60), Rotation);
}

function SetActive( bool bActiveStatus )
{
    if ( bActiveStatus && (MyFlag == None) )
    {
        myFlag = Spawn(FlagType, Self);
        myFlag.SetStaticMesh(FlagMesh);
        myFlag.MySpawnObjective = self;
    }
    Super.SetActive(bActiveStatus);

    if ( myFlag == None )
    {
        if ( bActive )
            warn(Self$" could not spawn flag of type '"$FlagType$"' at "$location);
        return;
    }
    else
    {
        myFlag.HomeBase = Self;
        ASGameReplicationInfo(Level.Game.GameReplicationInfo).GameObject = myFlag;
    }
}

function bool BotNearObjective(Bot B)
{
    if  ( !IsActive() || (myFlag == None) || (B==None) )
        return false;

    if ( (MyBaseVolume != None) && myFlag.bHome && B.Pawn.IsInVolume(MyBaseVolume) )
        return true;
    
    return ( (VSize(myFlag.Position().Location - B.Pawn.Location) < 2000) && B.LineOfSightTo(myFlag.Position()) );
}

function bool BetterObjectiveThan(GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum)
{
    if ( !IsActive() || myFlag==None || !myFlag.bHome || (RequesterTeamNum == DesiredTeamNum) )
        return false;
    return true;
}

/* Need a work around for clients...
simulated function bool IsActive()
{
    if ( super.IsActive() )
        return ( myFlag != None && myFlag.bHome );

    return false;
}
*/

function Reset()
{
    if ( MyFlag != None )
    {
        if ( MyFlag.Holder != None )
            MyFlag.ClearHolder();

        MyFlag.Destroy();
    }

    SpawnFlag();
    super.Reset();
}

simulated function PrecacheAnnouncer(AnnouncerVoice V, bool bRewardSounds)
{
    local string SoundPackageName;
    local int pos;

    Super.PrecacheAnnouncer(V, bRewardSounds);

    if ( Announcer_EnergyCore_Dropped != Default.Announcer_EnergyCore_Dropped )
    {
        pos = InStr(string(Announcer_EnergyCore_Dropped), ".");
        SoundPackageName = left(string(Announcer_EnergyCore_Dropped),pos);
        if ( SoundPackageName != "" )
            V.AlternateFallbackSoundPackage = SoundPackageName;
        else
            V.AlternateFallbackSoundPackage = V.Default.AlternateFallbackSoundPackage;
        V.PrecacheSound(Announcer_EnergyCore_Dropped.Name);
    }

    if ( Announcer_EnergyCore_Reset != Default.Announcer_EnergyCore_Reset )
    {
        pos = InStr(string(Announcer_EnergyCore_PickedUp), ".");
        SoundPackageName = left(string(Announcer_EnergyCore_PickedUp),pos);
        if ( SoundPackageName != "" )
            V.AlternateFallbackSoundPackage = SoundPackageName;
        else
            V.AlternateFallbackSoundPackage = V.Default.AlternateFallbackSoundPackage;
        V.PrecacheSound(Announcer_EnergyCore_PickedUp.Name);
    }

    if ( Announcer_EnergyCore_Reset != Default.Announcer_EnergyCore_Reset )
    {
        pos = InStr(string(Announcer_EnergyCore_Reset), ".");
        SoundPackageName = left(string(Announcer_EnergyCore_Reset),pos);
        if ( SoundPackageName != "" )
            V.AlternateFallbackSoundPackage = SoundPackageName;
        else
            V.AlternateFallbackSoundPackage = V.Default.AlternateFallbackSoundPackage;
        V.PrecacheSound(Announcer_EnergyCore_Reset.Name);
    }
}

defaultproperties
{
     TakenSound=Sound'GameSounds.CTFAlarm'
     FlagType=Class'UT2k4Assault.GameObject_EnergyCore'
     FlagMesh=StaticMesh'AS_Decos.HellbenderEngine'
     PlayerDroppedMessage=" dropped the Power Core!"
     DroppedMessage="Power Core dropped!"
     EnergyCorePickedUp="Power Core picked up!"
     PlayerPickedUpEnergyCore=" picked up the Power Core!"
     PlayerCoreReset="Power Core reset!"
     Announcer_EnergyCore_Dropped=Sound'AnnouncerAssault.Generic.JY_PowerCoreDropped'
     Announcer_EnergyCore_PickedUp=Sound'AnnouncerAssault.Generic.JY_PowerCorePickedUp'
     Announcer_EnergyCore_Reset=Sound'AnnouncerAssault.Generic.JY_PowerCoreReset'
     bReplicateObjective=True
     bPlayCriticalAssaultAlarm=True
     DefenderTeamIndex=1
     ObjectiveName="Energy Core Spawn"
     ObjectiveTypeIcon=FinalBlend'AS_FX_TX.Icons.OBJ_Proximity_FB'
     Announcer_DisabledObjective=None
     Announcer_ObjectiveInfo=Sound'AnnouncerAssault.Generic.JY_Find_core'
     Announcer_DefendObjective=Sound'AnnouncerAssault.Generic.JY_ProtectPowerCore'
     bNotBased=True
     LightType=LT_SubtlePulse
     LightEffect=LE_QuadraticNonIncidence
     LightHue=37
     LightSaturation=255
     LightBrightness=128.000000
     LightRadius=6.000000
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'XGame_rc.BallMesh'
     bStatic=False
     bAlwaysRelevant=True
     DrawScale=3.000000
     bUnlit=True
     CollisionRadius=60.000000
     CollisionHeight=60.000000
     bCollideActors=True
     bUseCylinderCollision=True
}

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Class file time: Tue 24/10/2006 17:00:14.000 - Creation time: Wed 7/2/2007 19:16:33.968 - Created with UnCodeX