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UT2k4Assault.ACTION_ASTeleportToSpawnArea


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//=============================================================================
// ACTION_ASTeleportToSpawnArea
//=============================================================================
// Complete objectives
//=============================================================================
// Created by Laurent Delayen
// © 2004, Epic Games, Inc.  All Rights Reserved
//=============================================================================

class ACTION_ASTeleportToSpawnArea extends ScriptedAction;

var(Action) name                PlayerSpawnManagerTag;
var Array<PlayerSpawnManager>   PSMs;

event PostBeginPlay( ScriptedSequence SS )
{
    local PlayerSpawnManager    PSM;

    super.PostBeginPlay( SS );
    if ( PlayerSpawnManagerTag != 'None' )
    {
        ForEach SS.AllActors(class'PlayerSpawnManager', PSM, PlayerSpawnManagerTag)
            PSMs[PSMs.Length] = PSM;
    }
}

function bool InitActionFor(ScriptedController C)
{
    local int   i;

    for (i=0; i<PSMs.Length; i++)
        ASGameInfo(C.Level.Game).NewSpawnAreaEnabled( PSMs[i].AssaultTeam == EPSM_Defenders );

    return false;   
}

function string GetActionString()
{
    return ActionString @ PlayerSpawnManagerTag;
}

defaultproperties
{
     ActionString="teleport to spawn area"
}

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Class file time: Tue 24/10/2006 17:00:14.000 - Creation time: Wed 7/2/2007 19:16:32.453 - Created with UnCodeX