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UT2004RPG.DamTypeLightningRod


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class DamTypeLightningRod extends DamageType
    abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth)
{
    HitEffects[0] = class'HitSmoke';
    if (Rand(25) > VictemHealth)
    HitEffects[1] = class'HitFlame';
}

defaultproperties
{
    DeathString="%o was electrocuted by %k's lightning rod."
    MaleSuicide="%o had an electrifying experience."
    FemaleSuicide="%o had an electrifying experience."

    DamageOverlayMaterial=Material'XGameShaders.PlayerShaders.LightningHit'
    DamageOverlayTime=1.0
    GibPerterbation=0.25
    bCauseConvulsions=true
}

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Class file time: Mon 24/7/2006 19:49:20.000 - Creation time: Wed 7/2/2007 19:16:36.468 - Created with UnCodeX