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UT2004RPG.AdrenRegenInv


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class AdrenRegenInv extends Inventory;

var int RegenAmount;

function PostBeginPlay()
{
    SetTimer(5.0, true);

    Super.PostBeginPlay();
}

function bool HasActiveArtifact()
{
    local Inventory Inv;

    for (Inv = Instigator.Inventory; Inv != None; Inv = Inv.Inventory)
    {
        if (Inv.IsA('RPGArtifact') && RPGArtifact(Inv).bActive)
        {
            return true;
        }
    }

    return false;
}

function Timer()
{
    local Controller C;

    if (Instigator == None || Instigator.Health <= 0)
    {
        Destroy();
        return;
    }

    C = Instigator.Controller;
    if (C == None && Instigator.DrivenVehicle != None)
    {
        // check for vehicle
        C = Instigator.DrivenVehicle.Controller;
        if (C == None)
        {
            // check for redeemer
            C = Controller(Instigator.Owner);
            if (C == None || C.Pawn == None || !C.Pawn.IsA('RedeemerWarhead'))
            {
                Destroy();
                return;
            }
        }
    }

    if (!Instigator.InCurrentCombo() && !HasActiveArtifact())
    {
        C.AwardAdrenaline(RegenAmount);
    }
}

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Class file time: Mon 24/7/2006 19:49:20.000 - Creation time: Wed 7/2/2007 19:16:33.187 - Created with UnCodeX