Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UT2004RPG.AbilityReduceFallDamage


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
class AbilityReduceFallDamage extends RPGAbility
    abstract;

static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel)
{
    if (Data.HealthBonus < 50)
        return 0;
    else
        return Super.Cost(Data, CurrentLevel);
}

static simulated function ModifyPawn(Pawn Other, int AbilityLevel)
{
    Other.MaxFallSpeed = Other.default.MaxFallSpeed * (1.0 + 0.25 * float(AbilityLevel));
}

defaultproperties
{
    AbilityName="Iron Legs"
    Description="Increases the distance you can safely fall by 25% per level and reduces fall damage for distances still beyond your capacity to handle. Your Health Bonus stat must be at least 50 to purchase this ability. (Max Level: 4)"
    StartingCost=10
    CostAddPerLevel=5
    MaxLevel=4
    BotChance=6 //slightly higher because it makes the bots willing to take more paths
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Mon 24/7/2006 19:49:20.000 - Creation time: Wed 7/2/2007 19:16:32.203 - Created with UnCodeX