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UT2004RPG.AbilityAdrenalineRegen


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class AbilityAdrenalineRegen extends RPGAbility
    abstract;

static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel)
{
    if (Data.AdrenalineMax < 100 + 25 * (CurrentLevel + 1))
        return 0;
    else
        return Super.Cost(Data, CurrentLevel);
}

static simulated function ModifyPawn(Pawn Other, int AbilityLevel)
{
    local AdrenRegenInv R;
    local Inventory Inv;

    if (Other.Role != ROLE_Authority)
        return;

    //remove old one, if it exists
    //might happen if player levels up this ability while still alive
    Inv = Other.FindInventoryType(class'AdrenRegenInv');
    if (Inv != None)
        Inv.Destroy();

    R = Other.spawn(class'AdrenRegenInv', Other,,,rot(0,0,0));
    R.RegenAmount = AbilityLevel;
    R.GiveTo(Other);
}

defaultproperties
{
    AbilityName="Adrenal Drip"
    Description="Gives 1 adrenaline per 5 seconds per level. Does not give adrenaline while performing a combo or using an artifact. You must have spent 25 points in your Adrenaline Max stat for each level of this ability you want to purchase. (Max Level: 3)"
    StartingCost=20
    CostAddPerLevel=5
    MaxLevel=3
}

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Class file time: Mon 24/7/2006 19:49:20.000 - Creation time: Wed 7/2/2007 19:16:31.921 - Created with UnCodeX