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UnrealGame.KeyInventory


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class KeyInventory extends Inventory;

var KeyPickup MyPickup;

function UnLock(LockedObjective O)
{
    if ( !UnrealMPGameInfo(Level.Game).CanDisableObjective( O ) )
        O.DisableObjective(Pawn(Owner));
}

function Destroyed()
{
    MyPickup.GotoState('Pickup');
    Super.Destroyed();
}

defaultproperties
{
}

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Class file time: Mon 23/10/2006 20:38:48.000 - Creation time: Wed 7/2/2007 19:16:42.859 - Created with UnCodeX