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OnslaughtBP.DECO_Barricade


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//-----------------------------------------------------------
//
//-----------------------------------------------------------
class DECO_Barricade extends DECO_Smashable;

#exec OBJ LOAD FILE=..\StaticMeshes\ONS-BPJW1.usx

//=============================================================================
// defaultproperties
//=============================================================================

defaultproperties
{
     bImperviusToPlayer=False
     EffectWhenDestroyed=Class'OnslaughtBP.fxBarricadeBreak'
     Health=50
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'ONS-BPJW1.Meshes.BarricadeMesh'
     PrePivot=(Z=40.000000)
     AmbientGlow=48
     CollisionRadius=48.000000
     CollisionHeight=40.000000
}

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Class file time: Wed 7/2/2007 19:12:36.000 - Creation time: Wed 7/2/2007 19:16:37.031 - Created with UnCodeX