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OnslaughtBP.DamTypeArtilleryShell


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class DamTypeArtilleryShell extends VehicleDamageType
    abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth )
{
    HitEffects[0] = class'HitSmoke';

    if( VictimHealth <= 0 )
        HitEffects[1] = class'HitFlameBig';
    else if ( FRand() < 0.8 )
        HitEffects[1] = class'HitFlame';
}

defaultproperties
{
     VehicleClass=Class'OnslaughtBP.ONSArtillery'
     DeathString="%k rained on %o's parade."
     FemaleSuicide="%o was killed by an artillery strike."
     MaleSuicide="%o was killed by an artillery strike."
     bDetonatesGoop=True
     bDelayedDamage=True
     bThrowRagdoll=True
     bFlaming=True
     GibPerterbation=0.150000
}

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Class file time: Wed 7/2/2007 19:12:36.000 - Creation time: Wed 7/2/2007 19:16:36.265 - Created with UnCodeX