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Onslaught.ONSPCTeleportTrigger


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//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ONSPCTeleportTrigger extends Triggers;

function UsedBy(Pawn user)
{
    if (Owner != None)
        Owner.UsedBy(user);
}

function Touch(Actor Other)
{
    local Pawn P;

    //hack so bots realize they're close enough for node teleporting
    P = Pawn(Other);
    if (P != None && AIController(P.Controller) != None && P.Controller.RouteGoal == Owner)
        P.Controller.MoveTimer = -1;
}

defaultproperties
{
     bStasis=True
     CollisionRadius=230.000000
     CollisionHeight=200.000000
}

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Class file time: Wed 7/2/2007 19:12:24.000 - Creation time: Wed 7/2/2007 19:16:47.406 - Created with UnCodeX