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Onslaught.ONSHeadlightCorona


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class ONSHeadlightCorona extends Light
    native;

simulated function ChangeTeamTint(byte T)
{
    if(T == 0)
    {
        LightHue = 255;
        LightSaturation=240;
    }
    else
    {
        LightHue = 128;
        LightSaturation=175;
    }
}

defaultproperties
{
     CoronaRotation=10.000000
     LightType=LT_None
     LightHue=255
     LightSaturation=175
     LightBrightness=0.000000
     LightRadius=100.000000
     LightPeriod=0
     LightCone=0
     DrawType=DT_None
     bCorona=True
     bDirectionalCorona=True
     bStatic=False
     bHidden=False
     bNoDelete=False
     bDetailAttachment=True
     bNetInitialRotation=True
     RemoteRole=ROLE_None
     DrawScale=0.400000
     bUnlit=True
     bMovable=True
     bHardAttach=True
}

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Class file time: Wed 7/2/2007 19:12:22.000 - Creation time: Wed 7/2/2007 19:16:46.718 - Created with UnCodeX