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Onslaught.DamTypeAttackCraftMissle


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class DamTypeAttackCraftMissle extends VehicleDamageType
    abstract;

static function ScoreKill(Controller Killer, Controller Killed)
{
    if (Killed != None && Killer != Killed && Vehicle(Killed.Pawn) != None && Vehicle(Killed.Pawn).bCanFly)
    {
        //Maybe add to game stats?
        if (PlayerController(Killer) != None)
            PlayerController(Killer).ReceiveLocalizedMessage(class'ONSVehicleKillMessage', 6);
    }
}

defaultproperties
{
     VehicleClass=Class'Onslaught.ONSAttackCraft'
     DeathString="%o couldn't avoid %k's air-to-air missile."
     FemaleSuicide="%o blasted herself out of the sky."
     MaleSuicide="%o blasted himself out of the sky."
     bDelayedDamage=True
     VehicleDamageScaling=1.500000
     VehicleMomentumScaling=0.750000
}

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Class file time: Wed 7/2/2007 19:12:24.000 - Creation time: Wed 7/2/2007 19:16:36.296 - Created with UnCodeX