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GUI2K4.UT2K4LoadingPageBase


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//==============================================================================
//  Adapted from UT2LoadingPageBase
//  © 2003, Epic Games, Inc. All Rights Reserved
//==============================================================================

class UT2K4LoadingPageBase extends Vignette;

var array<DrawOpBase>   Operations;


simulated event DrawVignette( Canvas C, float Progress )
{
local int i;

    C.Reset();
    for (i = 0; i<Operations.Length; i++)
        Operations[i].Draw(C);
}

// Uses location/size in percentage from 0.0 to 1.0
simulated function DrawOpImage AddImage(Material Image, float Top, float Left, float Height, float Width)
{
local DrawOpImage NewImage;

    NewImage = new(None) class'DrawOpImage';
    Operations[Operations.Length] = NewImage;

    NewImage.Image = Image;
    NewImage.SetPos(Top, Left);
    NewImage.SetSize(Height, Width);
    return NewImage;
}

simulated function DrawOpImage AddImageStretched(Material Image, float Top, float Left, float Height, float Width)
{
local DrawOpImage NewImage;

    NewImage = AddImage(Image, Top, Left, Height, Width);
    NewImage.ImageStyle = 1;
    return NewImage;
}

simulated function DrawOpText AddText(string Text, float Top, float Left)
{
local DrawOpText NewText;

    NewText = new(None) class'DrawOpText';
    Operations[Operations.Length] = NewText;

    NewText.SetPos(Top, Left);
    NewText.Text = Text;
    return NewText;
}

simulated function DrawOpText AddMultiLineText(string Text, float Top, float Left, float Height, float Width)
{
local DrawOpText NewText;

    NewText = AddText(Text, Top, Left);
    NewText.SetSize(Height, Width);
    return NewText;
}

simulated function DrawOpText AddJustifiedText(string Text, byte Just, float Top, float Left, float Height, float Width, optional byte VAlign)
{
local DrawOpText NewText;

    NewText = AddText(Text, Top, Left);
    NewText.SetSize(Height, Width);
    NewText.Justification = Just;
    NewText.VertAlign = VAlign;
    return NewText;
}

simulated function Material DLOTexture(string TextureFullName)
{
    return Material(DynamicLoadObject(TextureFullName, class'Material'));
}

defaultproperties
{
}

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Class file time: Tue 24/10/2006 17:13:12.000 - Creation time: Wed 7/2/2007 19:16:56.531 - Created with UnCodeX