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Gameplay.RedirectionTrigger


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class RedirectionTrigger extends Triggers;

var() name RedirectionEvent;

function Trigger( actor Other, pawn EventInstigator )
{
    local Pawn P;

    ForEach DynamicActors(class'Pawn',P,Event)
    {
        if ( P.Health > 0 )
            P.TriggerEvent(RedirectionEvent,self,P);
    }
}

defaultproperties
{
     bCollideActors=False
}

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Class file time: Tue 24/10/2006 16:57:54.000 - Creation time: Wed 7/2/2007 19:16:49.796 - Created with UnCodeX