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Gameplay.ACTION_SetPhysics


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class ACTION_SetPhysics extends ScriptedAction;

var(Action) Actor.EPhysics NewPhysicsMode;

function bool InitActionFor(ScriptedController C)
{
    C.GetInstigator().SetPhysics(NewPhysicsMode);
    return false;   
}

function string GetActionString()
{
    return ActionString@NewPhysicsMode;
}

defaultproperties
{
     ActionString="change physics to "
}

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Class file time: Tue 24/10/2006 16:57:54.000 - Creation time: Wed 7/2/2007 19:16:32.906 - Created with UnCodeX