Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.ACTION_SetCorona


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
class ACTION_SetCorona extends ScriptedAction;

var(Action) bool bCorona;
var(Action) name HideActorTag;

function bool InitActionFor(ScriptedController C)
{
    local Actor A;
    
    if ( HideActorTag != '' )
    {
        ForEach C.AllActors(class'Actor',A,HideActorTag)
            A.bCorona = bCorona;
    }
    return false;   
}

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Tue 24/10/2006 16:57:54.000 - Creation time: Wed 7/2/2007 19:16:32.890 - Created with UnCodeX