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Gameplay.ACTION_PlayMusic


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class ACTION_PlayMusic extends ScriptedAction;

var(Action) string              Song;
var(Action) Actor.EMusicTransition  Transition;
var(Action) bool                bAffectAllPlayers;

function bool InitActionFor(ScriptedController C)
{
    local PlayerController P;
    local Controller A;

    if( bAffectAllPlayers )
    {
        For ( A=C.Level.ControllerList; A!=None; A=A.nextController )
            if ( A.IsA('PlayerController') )
                PlayerController(A).ClientSetMusic( Song, Transition );
    }
    else
    {
        // Only affect the one player.
        P = PlayerController(C.GetInstigator().Controller);
        if( P==None )
            return false;
            
        // Go to music.
        P.ClientSetMusic( Song, Transition );
    }   
    return false;   
}

function string GetActionString()
{
    return ActionString@Song;
}

defaultproperties
{
     Transition=MTRAN_Fade
     bAffectAllPlayers=True
     ActionString="play song"
}

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Class file time: Tue 24/10/2006 16:57:54.000 - Creation time: Wed 7/2/2007 19:16:32.843 - Created with UnCodeX