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Gameplay.ACTION_PlayLIPSinc


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// ifdef WITH_LIPSinc

class ACTION_PlayLIPSinc extends ScriptedAction;

var(Action)     name            LIPSincAnimName;
var(Action)     float           Volume;
var(Action)     float           Radius;
var(Action)     float           Pitch;

function bool InitActionFor(ScriptedController C)
{
    C.Pawn.PlayLIPSincAnim(LIPSincAnimName, Volume, Radius, Pitch);
    return false;
}

function string GetActionString()
{
    return ActionString;
}


// endif

defaultproperties
{
     Volume=1.000000
     Radius=80.000000
     Pitch=1.000000
     ActionString="Play LIPSinc"
}

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Class file time: Tue 24/10/2006 16:57:56.000 - Creation time: Wed 7/2/2007 19:16:32.828 - Created with UnCodeX