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Gameplay.ACTION_LeaveSequence


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class ACTION_LeaveSequence extends ScriptedAction;

function ScriptedSequence GetScript(ScriptedSequence S)
{
    return None;
}

defaultproperties
{
     ActionString="leave sequence"
}

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Class file time: Tue 24/10/2006 16:57:56.000 - Creation time: Wed 7/2/2007 19:16:32.734 - Created with UnCodeX