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Engine.StreamInteraction


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//==============================================================================
//	Created on: 10/12/2003
//	Relays player input to the appropriate handlers on behalf of the streaming music system
//  Relays notification of streaming music events to the appropriate handlers
//
//	Written by Ron Prestenback
//	© 2003, Epic Games, Inc.  All Rights Reserved
//==============================================================================
class StreamInteraction extends Interaction
    Native
    Config(User);

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

var() config float FadeInSeconds;
var() config float FadeOutSeconds;

var() config string PlaylistManagerType;
var() editconst noexport editinline StreamPlaylistManager   PlaylistManager;
var() editconst noexport editinline StreamInterface         FileManager;

var() editconst noexport protected int CurrentSongHandle;
var() editconst noexport protected float CurrentSongPosition, LastPlayTime, CurrentSongDuration;
var() editconst noexport protected string CurrentSong;
var() editconst noexport Stream CurrentStreamAttachment;

var() config    bool bAutoStart;             // Whether to automatically start the stream player when the game is started
var() config    bool bDisplayTrackChanges;   // When new song begins, display the track name on the HUD for a few seconds
var() transient editconst noexport protected bool bRestartTrack;          // Used to restart stream after level change
var() transient editconst noexport protected bool bTrackWaiting;          // Used to switch tracks

delegate OnStreamChanged( string NewStreamFileName );
delegate OnStreamingStopped();
delegate OnAdjustVolume( float NewVolume );

const INVALIDSONGHANDLE = 0;

// =====================================================================================================================
// =====================================================================================================================
//  Initialization
// =====================================================================================================================
// =====================================================================================================================

event Initialized()
{
    Super.Initialized();

    ClearSongInfo();

    FileManager = CreateFileManager();
    PlaylistManager = CreatePlaylistManager();
    if ( PlaylistManager != None )
        PlaylistManager.Initialize( FileManager );

    if ( bAutoStart )
        QueueNextSong();
}

function StreamInterface CreateFileManager()
{
    return new class'Engine.StreamInterface';
}

function StreamPlaylistManager CreatePlaylistManager()
{
    local class<StreamPlaylistManager> PlaylistManagerClass;

    if ( PlaylistManagerType != "" )
        PlaylistManagerClass = class<StreamPlaylistManager>(DynamicLoadObject(PlaylistManagerType,class'Class'));

    if ( PlaylistManagerClass == None )
        PlaylistManagerClass = class'Engine.StreamPlaylistManager';

    return new PlaylistManagerClass;
}

function QueueNextSong()
{
    bTrackWaiting = True;
}

event Tick( float DeltaTime )
{
    if ( bTrackWaiting )
        NextSong();

    else if ( bRestartTrack )
    {
        bRestartTrack = False;
        PlayStream(CurrentSong, CurrentSongPosition);
    }

    else if ( !IsPaused() && CurrentSongHandle != INVALIDSONGHANDLE )
        CurrentSongPosition += (DeltaTime / ViewportOwner.Actor.Level.TimeDilation);
}

// =====================================================================================================================
// =====================================================================================================================
//  Notification / Events
// =====================================================================================================================
// =====================================================================================================================

native final function bool IsPaused( optional int SongHandle );

function SetStreamAttachment( Stream StreamObj )
{
    local StreamTag sTag;

    CurrentStreamAttachment = StreamObj;
    if ( CurrentStreamAttachment != None )
    {
        sTag = CurrentStreamAttachment.GetTag();
        if ( sTag != None )
            CurrentSongDuration = float(sTag.Duration.FieldValue) / 1000.0;
    }
}

// Called when the current song is over
function StreamFinished( int Handle, EStreamFinishReason Reason )
{
    Super.StreamFinished( Handle, Reason );

    PlaylistManager.Save();

    log("StreamFinished() Handle:"$Handle@"Reason:"$GetEnum(enum'EStreamFinishReason',Reason),'MusicPlayer');
    if ( Handle == CurrentSongHandle && CurrentSongHandle != INVALIDSONGHANDLE )
    {
        log("CurrentSongPosition:"$class'StreamBase'.static.FormatTimeDisplay(CurrentSongPosition)@"Total song time:"$class'StreamBase'.static.FormatTimeDisplay(GetStreamDuration()));
        CurrentSongPosition = 0.0;
        CurrentSongHandle = INVALIDSONGHANDLE;
        SetStreamAttachment(None);
        OnStreamingStopped();
        QueueNextSong();
    }
    else log(Name@"StreamFinished Invalid Song Handle",'MusicPlayer');
}

event NotifyLevelChange()
{
//	log("Last Position before level change was:"$CurrentSongPosition);
    if ( CurrentSongHandle != INVALIDSONGHANDLE && CurrentSong != "" )
        bRestartTrack = True;
}

// =====================================================================================================================
// =====================================================================================================================
//   Commands
// =====================================================================================================================
// =====================================================================================================================

exec function string GetCurrentStream()
{
    HasPlayer();
    log("CurrentSongHandle:"$CurrentSongHandle@"CurrentSong:"$CurrentSong@"IsPaused:"$IsPaused());

    return CurrentSong;
}

function int CurrentHandle()
{
    return CurrentSongHandle;
}

exec function NextSong( optional bool bForce )
{
    if ( !HasPlayer() )
        return; //!! Might cause player to get stuck

    bTrackWaiting = False;
    PlayStream( PlaylistManager.NextSong(bForce) );
}

exec function PrevSong( optional bool bForce )
{
    if ( !HasPlayer() )
        return;

    bTrackWaiting = False;

    // Unless we're still in the first three seconds of the song,
    // restart the current track
    if ( CurrentSongPosition > 3.0 )
        PlayStream( CurrentSong );

    else PlayStream( PlaylistManager.PrevSong(bForce) );
}

exec function PauseSong()
{
    if ( !HasPlayer() )
        return;

    if ( CurrentSongHandle != INVALIDSONGHANDLE )
        PC().PauseStream(CurrentSongHandle);
}

exec function PlaySong( string SongName, float InitialTime )
{
    if ( !HasPlayer() )
        return;

//	log("PlaySong SongName:"$SongName@"InitialTime:"$InitialTime);
    PlayStream(SongName, InitialTime);
}

exec function StopSong()
{
    if ( !HasPlayer() )
        return;

    if ( CurrentSongHandle != INVALIDSONGHANDLE )
        PC().StopStream(CurrentSongHandle, FadeOutSeconds);

    // Re-enable music playback
    PC().AllowMusicPlayback(True);
    ClearSongInfo();
}

exec function SetMusicVolume( float NewVolume )
{
    if ( HasPlayer() )
    {
        PC().AdjustVolume( CurrentSongHandle, FClamp(NewVolume, 0.0, 1.0) );
        OnAdjustVolume(NewVolume);
    }
}

exec function SeekStream( float Seconds )
{
    Seek(Seconds);
}
// =====================================================================================================================
// =====================================================================================================================
//  Stream Manipulation
// =====================================================================================================================
// =====================================================================================================================
function bool Seek( float SeekSeconds )
{
//	log("StreamInternaction CurrentHandle:"$CurrentSongHandle@"CurrentPosition:"$CurrentSongPosition@"seeking to "$SeekSeconds);
    // Current decoder doesn't support seeking, so just return false
    return False;
    if ( CurrentSongHandle != INVALIDSONGHANDLE )
    {
        if ( PC().SeekStream(CurrentSongHandle, SeekSeconds) > 0 )
        {
            CurrentSongPosition = SeekSeconds;
            return true;
        }
    }

    return false;
}

function PlayStream( string FileName, optional int SeekSeconds )
{
    local int LastSongHandle;

    if ( FileName != "" )
    {
        if ( FileName == CurrentSong && IsPaused() && SeekSeconds == 0.0 )
        {
            PauseSong();
            return;
        }

        // Current decoder doesn't support seeking - reset this value unless decoder is changed
        SeekSeconds = 0;
        LastSongHandle = CurrentSongHandle;

        if ( SeekSeconds > 0.0 && CurrentSong == FileName )
            CurrentSongHandle = PC().PlayStream(FileName, True);
        else CurrentSongHandle = PC().PlayStream(FileName, True);

        if ( CurrentSongHandle == INVALIDSONGHANDLE )
            log("StreamInteraction::PlaySong() Invalid song name:"@FileName,'MusicPlayer');
        else
        {
            KillMusic();
            CurrentSongPosition = SeekSeconds;
            CurrentSongDuration = 0.0;

            if ( LastSongHandle != INVALIDSONGHANDLE )
            {
                if ( SeekSeconds > 0.0 && CurrentSong == Filename )
                    PC().StopStream(LastSongHandle);
                else PC().StopStream(LastSongHandle, FadeOutSeconds);
            }

            CurrentSong = Filename;

            // TODO : better render to hud
            if ( bDisplayTrackChanges )
                PC().ClientMessage( "Now playing '"$CurrentSong$"' Handle:"$CurrentSongHandle);

            OnStreamChanged(CurrentSong);
        }
    }
    else
    {
        if ( CurrentSongHandle == INVALIDSONGHANDLE )
        {
            PC().AllowMusicPlayback(True);
            ClearSongInfo();
        }
    }
}

function float GetStreamPosition()
{
    return CurrentSongPosition;
}

function float GetStreamVolume()
{
    if ( HasPlayer() )
        return float(PC().ConsoleCommand("get ini:Engine.Engine.AudioDevice MusicVolume"));

    return 0.8;
}

function float GetStreamDuration()
{
    if ( !IsPlaying() )
        return 0.0;

    if ( CurrentSongDuration == 0.0 )
        CurrentSongDuration = float(PC().ConsoleCommand("GETDURATION"@CurrentSongHandle));

    return CurrentSongDuration;
}

// =====================================================================================================================
// =====================================================================================================================
//  Utility / Internal
// =====================================================================================================================
// =====================================================================================================================

// Call SongNext() when Tick() is called

function bool IsPlaying()
{
    return CurrentSongHandle != INVALIDSONGHANDLE;
}

function bool HasPlayer()
{
    if ( ViewportOwner == None )
    {
        log("StreamInteraction::HasPlayer() - No ViewportOwner!",'MusicPlayer');
        return false;
    }

    if ( ViewportOwner.Actor == None )
    {
        log("StreamInteraction::HasPlayer() - No PlayerController!",'MusicPlayer');
        return false;
    }

    return true;
}

function ClearSongInfo()
{
    // Clear all transients
    SetStreamAttachment(None);
    CurrentSong = "";
    CurrentSongHandle = INVALIDSONGHANDLE;
    CurrentSongPosition = 0.0;
    CurrentSongDuration = 0.0;
}

// Kill any level/background music currently playing, and disable music
protected function KillMusic()
{
    if ( !HasPlayer() )
        return;

    PC().StopAllMusic();
    PC().AllowMusicPlayback(false);
}

protected function PlayerController PC()
{
    if ( HasPlayer() )
        return ViewportOwner.Actor;

    return None;
}

exec function streamdebug( string Command, string Param )
{
    if ( Command ~= "getstats" )
    {
        log(" CurrentSong '"$CurrentSong$"' Handle:"$CurrentSongHandle@"Pos:"$CurrentSongPosition@"Duration:"$CurrentSongDuration);
        return;
    }
    if ( FileManager.HandleDebugExec(Command,Param) )
        return;

    if ( PlaylistManager.HandleDebugExec( Command, Param) )
        return;

//	if ( Editor != None )
//		Editor.HandleDebugExec(Command,Param);
}

defaultproperties
{
     FadeInSeconds=0.500000
     FadeOutSeconds=0.500000
     bRequiresTick=True
}

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Class file time: Mon 23/10/2006 20:25:16.000 - Creation time: Wed 7/2/2007 19:16:52.453 - Created with UnCodeX