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Engine.LookTarget


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//=============================================================================
// LookTarget
//
// A convenience actor that you can point a matinee camera at.
//
// Isn't bStatic so you can attach these to movers and such.
//
//=============================================================================
class LookTarget extends KeyPoint
    native;

// Sprite.
#exec Texture Import File=Textures\LookTarget.pcx Name=S_LookTarget Mips=Off MASKED=1

defaultproperties
{
     bStatic=False
     bNoDelete=True
     bStasis=True
     Texture=Texture'Engine.S_LookTarget'
}

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Class file time: Mon 23/10/2006 20:25:16.000 - Creation time: Wed 7/2/2007 19:16:43.671 - Created with UnCodeX