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Engine.Keypoint


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//=============================================================================
// Keypoint, the base class of invisible actors which mark things.
//=============================================================================
class Keypoint extends Actor
    abstract
    placeable
    native;

// Sprite.
#exec Texture Import File=Textures\Keypoint.pcx Name=S_Keypoint Mips=Off MASKED=1

defaultproperties
{
     bStatic=True
     bHidden=True
     RemoteRole=ROLE_None
     Texture=Texture'Engine.S_Keypoint'
     SoundVolume=0
     CollisionRadius=10.000000
     CollisionHeight=10.000000
}

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Class file time: Mon 23/10/2006 20:25:16.000 - Creation time: Wed 7/2/2007 19:16:42.875 - Created with UnCodeX