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Engine.ClipMarker


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//=============================================================================
// ClipMarker.
//
// These are markers for the brush clip mode.  You place 2 or 3 of these in
// the level and that defines your clipping plane.
//
// These should NOT be manually added to the level.  The editor adds and
// deletes them on it's own.
//
//=============================================================================
class ClipMarker extends Keypoint
    placeable
    native;

#exec Texture Import File=Textures\S_ClipMarker.pcx Name=S_ClipMarker Mips=Off MASKED=1
#exec Texture Import File=Textures\S_ClipMarker1.pcx Name=S_ClipMarker1 Mips=Off MASKED=1
#exec Texture Import File=Textures\S_ClipMarker2.pcx Name=S_ClipMarker2 Mips=Off MASKED=1
#exec Texture Import File=Textures\S_ClipMarker3.pcx Name=S_ClipMarker3 Mips=Off MASKED=1

defaultproperties
{
     Texture=Texture'Engine.S_ClipMarker'
     bEdShouldSnap=True
}

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Class file time: Mon 23/10/2006 20:25:18.000 - Creation time: Wed 7/2/2007 19:16:35.750 - Created with UnCodeX