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Engine.BlockingVolume


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//=============================================================================
// BlockingVolume:  a bounding volume
// used to block certain classes of actors
// primary use is to provide collision for non-zero extent traces around static meshes 

//=============================================================================

class BlockingVolume extends Volume
    native;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

var() bool bClampFluid;
var() bool bClassBlocker; // sjs
var() Array< class<Actor> > BlockedClasses; // sjs

defaultproperties
{
     bClampFluid=True
     bWorldGeometry=True
     bBlockActors=True
     bBlockZeroExtentTraces=False
     bBlockKarma=True
}

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Class file time: Mon 23/10/2006 20:25:18.000 - Creation time: Wed 7/2/2007 19:16:34.828 - Created with UnCodeX