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Engine.BaseGUIController


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// ====================================================================
//  Class:  Engine.BaseGUIController
//
//  This is just a stub class that should be subclassed to support menus.
//
//  Written by Joe Wilcox
//  (c) 2002, Epic Games, Inc.  All Rights Reserved
// ====================================================================

class BaseGUIController extends Interaction
        Native
        transient;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

#exec TEXTURE IMPORT NAME=MenuWhite FILE=Textures\White.tga MIPS=0
#exec TEXTURE IMPORT NAME=MenuBlack FILE=Textures\Black.tga MIPS=0
#exec TEXTURE IMPORT NAME=MenuGray  FILE=Textures\Gray.tga MIPS=0

var Material    DefaultPens[3];     // Contain to hold some default pens for drawing purposes

// Default work menus

var     config string   NetworkMsgMenu;         // Menu used for network messages
var     config string   QuestionMenuClass;      // Menu that appears for questions

// Delegates
Delegate OnAdminReply(string Reply);    // Called By PlayerController


// ================================================
// OpenMenu - Opens a new menu and places it on top of the stack

event bool OpenMenu(string NewMenuName, optional string Param1, optional string Param2)
{
    return false;
}

// ================================================
// Create a bunch of menus at start up

event AutoLoadMenus();  // Subclass me

// ================================================
// Replaces a menu in the stack.  returns true if success

event bool ReplaceMenu(string NewMenuName, optional string Param1, optional string Param2, optional bool bCancelled)
{
    return false;
}

event bool CloseMenu(optional bool bCanceled)   // Close the top menu.  returns true if success.
{
    return true;
}
event CloseAll(bool bCancel, optional bool bForced);

function SetControllerStatus(bool On)
{
    bActive = On;
    bVisible = On;
    bRequiresTick=On;

    // Add code to pause/unpause/hide/etc the game here.

}

event InitializeController();   // Should be subclassed.

event bool NeedsMenuResolution(); // Big Hack that should be subclassed
event SetRequiredGameResolution(string GameRes);

defaultproperties
{
     DefaultPens(0)=Texture'Engine.MenuWhite'
     DefaultPens(1)=Texture'Engine.MenuBlack'
     DefaultPens(2)=Texture'Engine.MenuGray'
     bActive=False
     bNativeEvents=True
}

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Class file time: Mon 23/10/2006 20:25:16.000 - Creation time: Wed 7/2/2007 19:16:34.609 - Created with UnCodeX