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DruidsRPGcvs.DamTypeLightningBolt


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class DamTypeLightningBolt extends DamageType
    abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth)
{
    HitEffects[0] = class'HitSmoke';
    if (Rand(25) > VictemHealth)
    HitEffects[1] = class'HitFlame';
}

defaultproperties
{
     DeathString="%o was electrocuted by %k's lightning bolt."
     FemaleSuicide="%o had an electrifying experience."
     MaleSuicide="%o had an electrifying experience."
     bCauseConvulsions=True
     DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LightningHit'
     DamageOverlayTime=1.000000
     GibPerterbation=0.250000
}

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Class file time: Sat 30/9/2006 20:30:50.000 - Creation time: Wed 7/2/2007 19:16:36.468 - Created with UnCodeX