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class ArtifactPoisonBlastPickup extends RPGArtifactPickup; defaultproperties { InventoryType=Class'ArtifactPoisonBlast' PickupMessage="You got the PoisonBlast!" PickupSound=Sound'PickupSounds.SniperRiflePickup' PickupForce="SniperRiflePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'AW-2004Particles.Weapons.AcidSphere' DrawScale=0.180000 AmbientGlow=255 Physics=PHYS_Rotating RotationRate=(Yaw=24000) } |
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