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BotsCombos.BotComboDefensive


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/* Originally tried to extend ComboDefensive, but that didn't go over well.
 * Server would bomb with Infinite script recursions!  Really, the only
 * function that's essentially different is Timer. */
class BotComboDefensive extends Combo;


var xEmitter Effect;

function StartEffect(xPawn P)
{
    if (P.Role == ROLE_Authority)
        Effect = Spawn(class'RegenCrosses', P,, P.Location, P.Rotation);

    SetTimer(0.9, true);
    Timer();
}

function Timer()
{
    local Pawn P;

    P = Pawn(Owner);
    if (P == None || P.Controller == None)
    {
        Destroy();
        return;
    }
    if (P.Role == ROLE_Authority)
    {
        P.GiveHealth(5, P.SuperHealthMax);
        if ( P.Health >= Pawn(Owner).SuperHealthMax )
// AddShieldStrength returns True if ShieldStrength is changed
            if(!P.AddShieldStrength(5))
                Destroy();
    }
}

function StopEffect(xPawn P)
{
    if ( Effect != None )
        Effect.Destroy();
}

defaultproperties
{
     ExecMessage="Booster!"
     ComboAnnouncementName="Booster"
     keys(0)=2
     keys(1)=2
     keys(2)=2
     keys(3)=2
}

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Class file time: Sat 28/10/2006 14:11:06.000 - Creation time: Wed 7/2/2007 19:16:35.140 - Created with UnCodeX